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Spyro Orange: The Cortex Conspiracy

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Spyro Orange: The Cortex Conspiracy

Spyro Orange Coverart

Developer(s): Vicarious Visions
Publisher(s): Vivendi Universal Games
Released: NA (June 1, 2004)
PAL (June 25, 2004)
JP (December 9, 2004)
Genre: Platform
Modes: Single-player, Multiplayer
Rating: ESRB: Everyone
Platform(s): Game Boy Advance
Media: 64-Megabit catridge

Spyro Orange: The Cortex Conspiracy, known as Spyro Fusion in Europe and Spyro Advance: Waku Waku Tomodachi Daisakusen! in Japan, is the fourth Spyro game for the Game Boy Advance. It is one part in a crossover pair between the Crash Bandicoot and Spyro game universes. The other game featuring Crash's side of the story is called Crash Bandicoot Purple: Ripto's Rampage.

Contents

PlotEdit

The story begins with Doctor Neo Cortex and Ripto joining forces to rid themselves of their respective nemeses Crash Bandicoot and Spyro the Dragon by genetically modifying Ripto's "Riptoc" minions and disguising them as Crash and Spyro, leading the two protagonists to believe they are against each other. Crash and Spyro are alerted of their respective worlds' predicament and are sent to get rid of the disguised Riptocs. Crash and Spyro eventually encounter each other at Dragon Castles, believing each other to be a disguised Riptoc. However, they soon discover that they have been tricked into fighting each other by Cortex and Ripto and decide to team up against them.

Cover jp
The Japanese cover for the game.
Not even Tiny Tiger, Crush or Gulp can stop them, but Cortex uses his niece, Nina Cortex, to kidnap Coco and the Professor. Blink the Mole informs Crash and Spyro what happened to Coco and the Professor. Spyro rescues Coco and the Professor while Crash distracts Nina. Finally, Crash and Spyro defeat Nina at her own game. Coco has an idea: If they put a tracer on Cortex and Ripto, they would track them to their headquarters. Crash defeats Ripto, but he forgot to insert the tracer. Spyro defeats Cortex and he puts the tracer on him. Crash and Spyro reach their headquarters in outer space. As a team, Crash and Spyro defeat Cortex and Ripto. They thank each other as the games ends with a photo of Crash having Spyro in a friendly headlock, and the credits roll.

GameplayEdit

Crash and Spyro have to travel in five different worlds, collecting crystals and gems (in Crash's case), defeating the monsters (Spyro's case), and fighting the bosses. There are many mini-games and the opportunity to trade trading cards.

BossesEdit

ReceptionEdit

Spyro Orange is a somewhat less popular title, perhaps due in part to its being a side-scrolling platformer, in contrast to the previous GBA titles which used a free-roaming, isometric field, which is more comparable to Spyro's 3D origins. However, sales were rather good, probably due in part to it being a crossover game.

GalleryEdit

TriviaEdit

  • This was the fourth and final Spyro game to be released in Japan.
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