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Spyro 2: Ripto's Rage

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Spyro 2: Ripto's Rage
Image:rr.png
Developer: Insomniac Games
Publisher: SCEA
Collectibles: Image:gem.png 10,000
Image:orb.png 64
Released: NA (November 2, 1999)
EU, AU (November 5, 1999)
JP (March 16, 2000) Playstation Network (May 7, 2009)
Genre: Platform
Mode: Single-player
Rating: Everyone 3+
Platform: Playstation

Spyro 2: Gateway To Glimmer (Spyro 2: Ripto's Rage! in the USA, and Spyro x Sparx: Tondemo Tours in Japan) is the second game in the Spyro the Dragon series.

The protagonist of the series, Spyro the Dragon, is taken to the land of Avalar, rather than the Dragon Realms, where the previous installment was set. A sorcerer, known as Ripto, has invaded the world of Avalar, and is wreaking havoc on its citizens with his magic. Idols come to life and attack their creators, Eskimos are encased in ice cubes, and a civilization of seahorses has had its water confiscated. Spyro, must travel through the world of Avalar and undo the damage done by Ripto.

Contents

[edit] Gameplay

Gameplay flows in a similar manner to the original game Spyro the Dragon, with few variations in control and Spyro's main abilities intact. Spyro can attack enemies with his typical fire breath, or charge through them in a charge attack, though different varieties of enemies may require a specific attack to defeat; metal-armored enemies are impervious to Spyro's flame, and enemies much larger than Spyro himself are immune to his charge attack.

Spyro can also get a variety of new abilities in this game. At the start of the game, Hunter teaches Spyro how to glide, and afterwards, how to hover in order to get extra distance. Many levels were designed with this in mind, and because of that, this game features longer glides of varied distances over its predecessor, Spyro the Dragon.

European Coverart
Moneybags also teaches Spyro a host of new abilities, as well as routinely opening bridges and activating gates. The first ability is the ability to swim. With this, Spyro can now go underwater and get to the gems and other hidden treasures that wait for him. The second ability Spyro learns is how to climb. This allows Spyro to get to higher places through the use of his claws. The final ability is the ability to do a diving headbutt (this can also be used any time in-game without paying), so he can break special rocks and special gem containers.

In addition to Spyro's returning and new abilities, many levels in the game feature powerup "gates" which temporarily give Spyro enhanced abilities that allow him to defeat certain enemies, reach new areas, or complete certain missions. Powerup gates are at first inactive, but become available once the player has defeated a certain number of enemies within the level.

Power Up Gates Powers:

Superfly, Supercharge, Spring Jump, Superflame, Invincibility, Ice Breath.

Note: If you gain all 10,000 treasure and 64 orbs (which requires some backtrekking), another door opens in Dragon Shores. Within is a permanent superflame powerup, which you can take with you throughout the game as desired. If you save here and begin a new game, Spyro will have this superflame from the start, making things much easier.

Swimming: To swim, you press square on the surface of the water. Spyro has no need to return to the surface for oxygen, and Sparx is encased in a bubble. The 'x' button will paddle you any direction, while square will make him flap his wings in an underwater charge. Using circle, or flame, will emit nothing but a stream of bubbles unless he is currently power-upped with Superflame.

Climbing: Particular walls bear ladder-looking imprints in the walls. This is a beacon to let you know you can climb it. Simply jumping into the wall will make Spyro dig his claws in, and he can climb in any direction for as far as the imprints go. As you go through the game, you will backtrack to areas previously unreachable, as well as leaping from ladder to ladder to continue on.

Headbash: The headbash is acheived by leaping into the air, then pressing the triangle button. Spyro will flip and launch himself downwards, horns first. This will break open large rocks and certain target-adorned chests. You can drop into a Headbash from a Glide by hitting triangle twice -- first to Hover, second to Headbash.

If you're clever (and incredibly persistant), you can get around certain obstacles without the use of skills or powerups. For instance, in Glimmer, you can reach the landing above a ladder in the crystal cave using the Superfly powerup outside, and gain the chance to finish the orb quest within the cave -- and collect the rest of the gems.

Note: There are acheivements in your Guidebook which you have to discover yourself. Among them are: defeating Crush, Gulp and Ripto without taking any damage, destroying all the seaweed in Aquaria Towers , killing all the the Flying CatBats and destroying all the Cacti in Skelos Badlands.

[edit] Setting

The Dragons of the previous installment have been replaced with an entirely new cast of characters, including fauns, anthropomorphic animals, satyrs, robotic businessmen, and more. The world of Avalar is split up into three realms, all of them named after a season of the year; the Summer Forest, the Autumn Plains, and the Winter Tundra. All three realms feature a certain number of different worlds, a speedway world, and a dungeon in which Ripto or his minions are hiding in. Avalar's name may have been derived from the legendary island Avalon.

[edit] Story

In the fantasy realm of Avalar, local residents Elora, Hunter, and the Professor have been working on their latest and largest portal. During a test of it, Hunter enters his birthdate (22475, which could mean February 24, 1975 or April 22, 1975) as the portal's target coordinates, inadvertently activating it and allowing a small sorcerer named Ripto into the realm along with two large dinosaurs, Crush and Gulp. Identifying that the land has no Dragons, Ripto declares that he is going to "Move In" and take it over; however, Elora is able to deactivate the portal by instructing fairies to remove the orbs powering the portal. As Ripto begins to terrorize Avalar, Elora and the Professor plan to "catch" a Dragon in order to drive Ripto off.

Meanwhile, the Dragon Realms have been under rainy weather for some time; Spyro, declaring he needs a vacation, locates a portal to the realm of Dragon Shores. However, after traveling through the portal, he finds himself instead landing in the realm of Avalar by means of a smaller portal, built by the Professor. Ripto enters the scene and destroys the portal, objecting to how the Professor succeeded in bringing a Dragon to the world of Avalar. Ripto is, however, forced to retreat when Gulp accidentally swallows Ripto's magical scepter, and Spyro is asked to help save the realm of Avalar by defeating Ripto.

Japanese Coverart
Each of Avalar's homeworlds is captured by Ripto after Spyro enters them. In a dungeon area, Ripto and one of his minions (or, on the final homeworld, resurrected versions of them) wait for Spyro. The only way to access these dungeons is to collect all of the Talismans in the overworld, or in the final confrontation, to collect 40 orbs. The Talismans are being held by the leaders of each homeworld. Somehow, perhaps using his magic, Ripto has convinced the citizens of the realm to turn against each other, causing outbreaks of war between worlds and races. Also, Ripto has sent his minions to terrorize citizens and stop Spyro from saving the worlds of Avalar.

In the end, Spyro is able to bring peace to each of the realms that have been corrupted by Ripto's machinations. After defeating both Crush and Gulp, Spyro is hurtled into Winter Tundra, where he finds out that Ripto has holed himself into the castle after taking over the homeworld. Spyro is instructed by the Professor to gather up forty orbs, in which he can use to storm the castle Ripto has hijacked and retake Avalar for those that live in it.

Spyro successfully gathers the forty orbs, and then enters the castle. With the assistance of Hunter, Spyro fights Ripto to the bitter end. As Ripto spawns a mechanical Gulp, and later a mechanical pterodactyl (who could be one of Ripto's deceased henchman that died before the events of the game), Hunter dons his wings and drops orbs supercharged by the Professor in order to give Spyro enhanced abilities for a short amount of time. Spyro devestates Ripto, sending him sinking into the lava below.

After Spyro beats Ripto, Hunter, Elora, the Professor, and Moneybags congratulate Spyro. the Professor opens a portal to Dragon Shores with the remaining orbs, and Hunter attacks Moneybags in order to retrieve the gems he forced Spyro to give him throughout the events of the game.

[edit] Worlds and Levels

[edit] Summer Forest

  • Level 8: Crush's Dungeon

[edit] Autumn Plains

  • Level 11: Gulp's Overlook

[edit] Winter Tundra

[edit] Dragon Shores

  • Dunk 'em Down in Water (3 Tokens)
  • Tunnel of Love (1 Token)
  • Coaster Ride (3 Tokens)
  • Shooting Range (3 Tokens)

[edit] Cutscenes

Spyro 2 has a total of eleven cutscenes. You can watch them on these links


[edit] Characters

[edit] Playable Characters

[edit] Non-Playable Characters