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Spyro: Enter the Dragonfly

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Spyro: Enter the Dragonfly

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Developer(s): Equinox Digital Entertainment & Check Six Studios
Released: Playstation 2
(NA) November 3, 2002
(EU) November 29, 2002
Nintendo Gamecube
(NA) November 8, 2002
(EU) November 29, 2002
Rating: ESRB: E for Everyone
ELSPA: 3+
OFLC: G8+
Platform(s): PlayStation 2
GameCube
Soundtrack: Stewart Copeland
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The title screen for Spyro Enter the Dragon.
MuppeTickelerAdded by MuppeTickeler

Spyro: Enter the Dragonfly (スパイロ・フォース・スーパー in Japanese) is the fourth game in the Spyro the Dragon series and the first Spyro game to be on the PS2. It is also the first Spyro game for the sixth generation consoles, and the first game not exclusively released on one console.

Contents

SettingEdit

Unlike the other Spyro games, Enter the Dragonfly has only one homeworld, with nine attached realms. This homeworld is known as the Dragon Realms.

StoryEdit

The story begins shortly after Spyro: Year of the Dragon. The generation of young dragons, whom Spyro recently saved from the Sorceress' clutches, are about to celebrate a rite of passage: the assignment of their newly-arrived dragonfly guardians. However, during the party, Ripto (who appears to have survived the events of Spyro 2: Ripto's Rage! with no explanation) teleports in via a portal and disrupts the celebration, intent on capturing the new dragonflies in order to weaken the young dragons. However, his spell misfires, and the dragonflies, including Spyro's dragonfly companion, Sparx, are scattered throughout the Dragon Realms. After finding Sparx inside the castle in the Dragon Realms homeworld, Spyro is tasked with recovering the other dragonflies.

After Ripto disappears, Bianca gives Spyro Bubble Breath, so he can capture the dragonflies. Spyro goes to the different realms connected to the Dragon Realms in search of the missing 90 Dragonflies (which is odd, considering there were 150 young dragons according to Year of the Dragon--151 if you count Yin Yang as two--suggesting that 61 of the dragonflies were saved by the Dragon Elders before they disappeared). When Spyro enters the Dragonfly Dojo, he discovers that Ripto's new minions, the Riptocs, have infested the area, along with all the other realms he must travel to. Spyro has to defeat them as well, in order to recapture the stolen Dragonflies.

Eventually, Spyro travels through all nine realms attached to the Dragon Realms, and enters Ripto's portal with the combined magic of all of the Dragonflies. When the battle begins, Ripto creates a fire-resistant shield for himself. Spyro destroys the shield and beats Ripto. But when Spyro thinks he has Ripto on the verge of defeat, Ripto uses a magic spell to grow to twice his size. He then erects a flame barrier, making Spyro's flame breath useless. Spyro now uses his Ice Breath to bring down the barrier and freeze Ripto. Finally, in one last act of desperation, Ripto uses his magic to grow even bigger and incorporate body parts of Crush and Gulp into his own body. Spyro easily brings down the monster with his Lightning Breath. As Ripto is defeated, he curses Spyro. Spyro discovers because Ripto was a dinosaur, he was unable to properly use magic. This is what lead to Ripto's hatred of dragons, and is the reason why he is so relentless in destroying the dragons.

In the end, the Dragon Elders banish Ripto, and the Dragon Realms are safe again...

GameplayEdit

Gameplay is similar to the previous three console games. The layout of each realm is similar to those past.

Furthermore, unlike its prequel, sequel, and the Spyro: Advance games, the only playable character is Spyro. However, Spyro can man several vehicles: Hunter's Manta Ray and the UFO's make a return appearance from Year of the Dragon, alongside two new vehicles, the tank and the Spitfire attack plane.

In this game, Speedways no longer appear as individual levels, but instead are added onto realms, accessible via Challenge Portals. The typical speedway layout stays fundamentally the same as Year of the Dragon, without the Hunter Challenge.

Lastly, portals have been replaced with other methods of transportation to the individual realms. For example, to go to Cloud 9, Spyro must ride a whirlwind up into the clouds.

SkillsEdit

Spyro starts with an array of skills, and learns more as he progresses through the game. These include:

EnemiesEdit

See Enemies (Spyro: Enter the Dragonfly).

RealmsEdit

DevelopmentEdit

The game was originally going to be about Gnasty Gnorc teaming up with Ripto in an attempt to capture all of the dragonflies for themselves. It was supposed to contain 120 dragonflies to collect, over 25 levels, a framerate of 60 frames per second, and relatively fast loading times. However, Universal Interactive Studios forced the developers to rush on developing the game in order to be available by winter 2002 and therefore it suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues and lock-ups. Additionally, Gnasty doesn't appear anywhere in the game at all, there are only 9 levels for the player to explore and only 90 dragonflies for the player to collect.

ReceptionEdit

The game was widely panned by critics due to its numerous glitches, irritating sound issues, and frequent long loading times. It is considered by many to be the worst game in the series. Some even consider it the worst game on the PS2.

  • Gamespot - 2/10[1][2]
  • IGN - 6/10[3]
  • Gamershell - 6/10[4]
  • Amazon - 2.5/5
  • PlaystationWeekly - 4/10
  • Nintendo Action - 2.5/5

TriviaEdit

  • The game was originally going to be released for the Microsoft Xbox and Windows platforms. If this would have happened, it would have been the first Spyro game to be released on PC and Xbox.
  • The game's title is a pun on 'Enter the Dragon'.

ReferencesEdit

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