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Spyro: Enter the Dragonfly

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Spyro: Enter the Dragonfly

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Developer(s): Equinox Digital Entertainment & Check Six Studios
Released: Playstation 2
(NA) November 3, 2002
(EU) November 29, 2002
Nintendo Gamecube
(NA) November 8, 2002
(EU) November 29, 2002
Rating: ESRB: E for Everyone
ELSPA: 3+
OFLC: G8+
Platform(s): PlayStation 2
GameCube
Soundtrack: Stewart Copeland

Spyro: Enter the Dragonfly (スパイロ・フォース・スーパー in Japanese) is the fourth game in the Spyro the Dragon series and the first Spyro game to be on the PS2. It is also the first Spyro game for the sixth generation consoles, and the first game not exclusively released on one console.

Setting

Unlike the other Spyro games, Enter the Dragonfly has only one homeworld, with nine attached realms. This homeworld is known as the Dragon Realms.

Story

The story begins shortly after Spyro: Year of the Dragon. The generation of young dragons, whom Spyro recently saved from the Sorceress' clutches, are about to celebrate a rite of passage: the assignment of their newly arrived dragonfly guardians. However, during the party, Ripto (who appears to have survived the events of Spyro 2: Ripto's Rage!) teleports in via a portal and disrupts the celebration, intent on capturing the new dragonflies in order to weaken the young dragons. However, his spell misfires, and the dragonflies, including Spyro's dragonfly companion, Sparx, are scattered throughout the Dragon Realms. After finding Sparx inside the castle in the Dragon Realms homeworld, Spyro is tasked with recovering the other dragonflies.

After Ripto disappears, Bianca gives Spyro Bubble Breath, so he can capture the dragonflies. Spyro goes to the different realms connected to the Dragon Realms in search of the missing 90 Dragonflies. When Spyro enters the Dragonfly Dojo, he discovers that Ripto's new minions, the Riptocs, have infested the area, along with all the other realms he must travel to. Spyro has to defeat them as well, in order to recapture the stolen Dragonflies.

Eventually, Spyro travels through all nine realms attached to the Dragon Realms, and enters Ripto's portal with the combined magic of all of the Dragonflies. When the battle begins, Ripto creates a fire-resistant shield for himself. Spyro destroys the shield and beats Ripto. But when Spyro thinks he has Ripto on the verge of defeat, Ripto uses a magic spell to grow to twice his size. He then erects a flame barrier, making Spyro's flame breath useless. Spyro now uses his Ice Breath to bring down the barrier and freeze Ripto. Finally, in one last act of desperation, Ripto uses his magic to grow even bigger and incorporate body parts of Crush and Gulp into his own body. Spyro easily brings down the monster with his Lightning Breath. As Ripto is defeated, he curses Spyro. Spyro discovers because Ripto was a dinosaur, he was unable to properly use magic. This is what lead to Ripto's hatred of dragons, and is the reason why he is so relentless in destroying the dragons and vows to come back (though he never return in the rest of the original series, except in Spryo: Season of ice).

In the end, the festival continues, the baby dragons receive their dragonfly companions and the Dragon Realms are safe again. The game ends back at the party, Hunter then asks Spyro if everything is finally back to normal before Spyro responds by turning to the player and gives them a wink for doing a great job.

Gameplay

Gameplay is similar to the previous three console games. The layout of each realm is similar to those past.

Furthermore, unlike its prequel, sequel, and the Spyro: Advance games, the only playable character is Spyro. However, Spyro can man several vehicles: Hunter's Manta Ray and the UFO's make a return appearance from Year of the Dragon, alongside two new vehicles, the tank and the Spitfire attack plane.

In this game, Speedways no longer appear as individual levels, but instead are added onto realms, accessible via Challenge Portals. The typical speedway layout stays fundamentally the same as Year of the Dragon, without the Hunter Challenge.

Lastly, portals have been replaced with other methods of transportation to the individual realms. For example, to go to Cloud 9, Spyro must ride a whirlwind up into the clouds.

Skills

Spyro starts with an array of skills, and learns more as he progresses through the game. These include:

Enemies

See Enemies (Spyro: Enter the Dragonfly).

Realms

Development

The game was originally going to be about Gnasty Gnorc teaming up with Ripto in an attempt to capture all of the dragonflies for themselves. It was supposed to contain 120 dragonflies to collect, over 25 levels, a framerate of 60 frames per second, and relatively fast loading times. However, Universal Interactive Studios forced the developers to rush on developing the game in order to be available by winter 2002 and therefore it suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues and lock-ups. Additionally, Gnasty doesn't appear anywhere in the game at all, there are only 9 levels for the player to explore and only 90 dragonflies for the player to collect.

Reception

The game was widely panned by critics due to its numerous glitches, irritating sound issues, and frequent long loading times. It is considered by many critics to be one of the worst, if not the worst, game in the series. However, the fan reception has been mixed-to-positive.

  • GameSpot - 2/10[1][2]
  • IGN - 6/10[3]
  • Gamershell - 6/10[4]
  • Amazon - 2.5/5
  • PlaystationWeekly - 4/10
  • Nintendo Action - 2.5/5

Trivia

  • The game was originally going to be released for the Microsoft Xbox and Windows platforms. If this would have happened, it would have been the first Spyro game to be released on PC and Xbox.
  • The game's title is a pun on "Enter the Dragon."
  • The game did very poor due to very long loading times which would sometimes glitch up the game.
  • This is the last game to feature the original voice cast, beginning with A Hero's Tail the voice cast is entirely different.
  • There are only 90 dragonflies to collect. This is odd, as there are 151 baby dragons (If you count Yin & Yang as two.) who need dragonflies. This is likely due to the developers not having enough time to include more levels.
  • There is a dragonfly called Cinder, whose name is similar to Cynder's, the deuteragonist of The Legend of Spyro series.
  • Gnasty Gnorc was originally going to be in the game as a second antagonist, but due the team being on a schedule to release the game during the 2002 holiday season, he was cut out.
  • The first Spyro game not to be developed by its creator Insomniac Games, who abandoned Spyro to work on Ratchet and Clank.

References

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