Spell Punks
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- "Protects other enemies from projectiles."
- —Game description
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Air Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Sky Schooner Docks Stormy Stronghold |
| Element: | Air |
| Appearances: | Skylanders: Spyro's Adventure Skylanders: The Machine of Doom |
| Attacks/Actions: | Summons air barriers around enemies making projectile immune |
- "Technology in the wrong hands."
- —Game description
|
Tech Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Oilspill Island Falling Forest Lair of Kaos |
| Element: | Tech |
| Appearances: | Skylanders: Spyro's Adventure |
| Attacks/Actions: | Fires tracking lasers from the sky |
|
Water Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Dark Water Cove |
| Element: | Water |
| Appearances: | Skylanders: Spyro's Adventure |
| Attacks/Actions: | Summons puddles of water that freezes Skylanders if they step on them |
- "A chilling attack - beware of the puddles."
- —Game description
|
Earth Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Stonetown Goo Factory |
| Element: | Earth |
| Appearances: | Skylanders: Spyro's Adventure |
| Attacks/Actions: | Endows nearby enemies with magical armor |
- "Spell endows nearby enemies with magical armor."
- —Game description
|
Life Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Treetop Terrace Pirate Seas |
| Element: | Life |
| Appearances: | Skylanders: Spyro's Adventure Skylanders: Giants |
| Attacks/Actions: | Heals nearby enemies |
- "Spells heal nearby enemies."
- —Game description
|
Undead Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Cadaverous Crypt |
| Element: | Undead |
| Appearances: | Skylanders: Spyro's Adventure |
| Attacks/Actions: | Summons Rhu-Babies as well as increasing their size, turning them into Rhu-Barbs. |
- "Spell grows Rhu-Barbs."
- —Game description
|
Fire Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Lava Lakes Railway |
| Element: | Fire |
| Appearances: | Skylanders: Spyro's Adventure |
| Attacks/Actions: | Spawns explosive barrels, then detonate them with flaming 'fuses' |
- "Lays down fuse to an explosive surprise."
- —Game description
|
Magic Spell Punk | |
| Species: | Wizard |
|---|---|
| Role: | Enemy |
| Homeworld: | Quicksilver Vault |
| Element: | Magic |
| Appearances: | Skylanders: Spyro's Adventure |
| Attacks/Actions: | Conjures floating orbs that fires magical energy |
- "Don't get zapped by the reanimated orbs!"
- —Game description
Spell Punks are enemies in the Skylanders series. They are wizards who only use their magic to cause mischief. Most of them work for Kaos. These michief makers appear in different appearances associated with the elements from Fire, Water, Earth, Air, Undead, Life, Magic, and Tech, each with different attacks. When they are defeated, the Spell Punks disappear in a billow of magical energy of their respective element. Only the Life Spell Punks made a reappearance in Skylanders: Giants.
Contents |
Story
Skylanders: The Machine of Doom
An Air Spell Punk led a group of trolls and casted an invisibility spell on them to test it out so that they can steal the Chattering Key for Kaos without being seen by the guard of the Key. However, to the Spell Punk's fustration, the trolls wanted to cause some mischief in the Mabu Market, drawing the attention of the Skylanders. The wizard was caught by Spyro, who forced the Spell Punk to accidentally blurt out the existence of the Chattering Key to the dragon Skylander. Kaos appeared as an apparition of his head and bellowed furiously to the Spell Punk that the wizard would be punished for revealing information to Spyro, and the fearful Spell Punk was then transported back to Kaos's lair along with the trolls.
Skylanders: Gill Grunt and the Curse of the Fish Master
| WARNING: This section contains spoilers below! (Skip section) |
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A guild of Spell Punks played a role in creating the Mask of Power millennia ago for their king, who was a follower to The Darkness and wanted to destroy the Core of Light.
| Spoilers end here. |
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Abilities
Air
Air Spell Punks can summon windy barriers around their allies to deflect projectiles.
Tech
Tech Spell Punks can summon tracking lasers from the sky.
Life
Life Spell Punks can heal nearby enemies. They are also used by Blitzer Bullies as 'health benefits' to heal themselves when they take damage.
Undead
Undead Spell Punks can summon Rhu-Babies as well as increasing their size, turning them into Rhu-Barbs.
Fire
Fire Spell Punks can set alight nearby dynamite.
Water
Water Spell Punks can summon large drops of water and freezes a Skylander if they stand on one for too long when they cast the spell.
Earth
Earth Spell Punks can summon magical armor around other nearby enemies.
Magic
Magic Spell Punks commands reanimated spheres to fire blasts of magic.
Trivia
- No one knows what Spell Punks look like beneath their giant hoods, but many suspect that their heads are as pointed as their hoods.[1]
- All eight Spell Punk elements have a small version of their element symbol, on the middle of their robe to easily identify which element that Spell Punk is from.
- Undead Spell Punks are replaced with Trogmanders in Giants. Additionally, the Life Spell Punk is the only Spell Punk to appear in the second game.
- In Gill Grunt and the Curse of the Fish Master, Spyro mentioned that Spell Punks don't usually work together.
References
- ↑ Skylanders Annual 2013, page 20
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