The world is obviously based on ancient Egypt, taking the appearance of a tomb. Buttons are placed throughout the tomb and each, when pressed will temporarily open a specific door. Spyro must pass through these doors before they close in order to continue through the tomb. Certain areas of the realm also contain falling rocks that can harm Spyro. There are Egyptian styled dogs that tell Spyro a riddle. The one at the start asks him the riddle but doesn't give him the answer until the end. The correct answer is an egg. The dog then goes of to Seashell Shore to bury some bones. At the Demolition competition, the dog asks Spyro another riddle. The answer is 12 years. Spyro must ride his moving turret and shoot Rhynocs in their turrets before they can shoot him. The second round has more Rhynocs. At Agent 9's challenge, the dog asks him yet another riddle. The answer is Footprints. Agent 9 fights rooms filled with enemies. The first room has snakes. The second room has snakes and vases that act like snake generators. The third room has snakes, snake generators and mummified Rhynocs. The fourth room has snakes, snake generators, mummified Rhynocs and coffins that act like mummified Rhynoc generators. The fifth room has snakes, snake generators, mummified Rhynocs, mummified Rhynoc generator and mummified earthshapers. Agent 9 uses the mummified earthshapers' bombs against them.