Handel and Greta are attempting to destroy a rocket that the Sorceress is building here. Spyro must fight his way through hordes of Rhynoc-ninja to reach his goal. Agent 9 can also get in on the action and receive an update to Mr. Laser Blaster as well as a Skill Point.
There is a secret room near the beginning of the realm that was supposedly meant for the original game, but was cut. It features an extra life. The room is only accessible through hacking or a glitch.
After the Sorceress' initial defeat, Hunter and Bianca had fallen in love and went to the Fireworks Factory to see the fireworks show, kissing under the full moon. Spyro and Sparx discovered them and decided to look for the remaining dragon eggs on their own.
- Grady (Release the Rocket)
- Noodles (On a lava island on the right side of the bridge at the beginning)
- Sam (Hidden in a secret area)
- Evan (Destroy the two dragons that are attacking Handel)
- Patty (As Agent 9; Get to the end of the maze)
- Donovan (As Agent 9; Go back to the start and save Handel)
|Fireworks Factory (Part 1) - Spyro: Year of the Dragon||Fireworks Factory (Part 2) - Spyro: Year of the Dragon|
|Fireworks Factory (Agent 9) - Spyro: Year of the Dragon|
- This realm is also the scene for the "final" cutscene of the game, as well as both the title and "Game Over" screen. In addition, the cutscene at the end of the realm that features Greta fighting the ninjas is a reference to the slow-motion combat scenes from the popular action-movie series, The Matrix.
- At end of the realm where Greta defeats the ninjas, the player can defeat them by using the small rockets further back in the stage. When the cutsecne begins, it will play out as if ninjas were still there, causing Greta to attack nothing.
- It is also possible that the ninja equipped with a gun will accidentally shoot the other ninjas to death.
- When the segment featuring Agent 9 begins, it will be in a first person shooter mode, and two eggs are available. When reading the Atlas, the eggs in question will be referred to under the "You're doomed!" and "You're still doomed!" messages categories. This is a reference to the landmark first person shooter game Doom.
- There are two tall towers in this realm that can be reached without a game hack. In order to reach the towers, the first thing to do is to make a left turn at the end of the realm. Then Spyro will be able to reach the top of a wall, which should be in sight from there. The final step is to walk all the way to the end of the wall before gliding to the nearest of the two towers.
- This is one of the only two realms that Spyro can use Missile Breath the other being Gulp's Overlook.
- If Spyro returns to Fireworks Factory after unlocking Midnight Mountain, Greta is nowhere to be found, but Handel remains in the minigames.
- This is one of the only realms in the series to contain a combo power-up gate, the others being the Super Bonus Round and Metropolis from Spyro 2: Ripto's Rage.