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Dragon Shores

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Dragon Shores

Dragon shores

World Type: Realm
Homeworld: Dragon Realms
Native Species: Big Gnorcs
Dragons
Appearances: Spyro 2: Ripto's Rage!
Spyro: Attack of the Rhynocs
Spyro: Shadow Legacy

Dragon Shores is a popular area in the Dragon Realms for Dragons to get a vacation in the original Spyro series. After Spyro defeated Gnasty Gnorc, he treated Sparx and himself to a vacation there, though it does not actually appeared nor was even mentioned in the first game. Additionally, after Gnasty Gnorc's defeat, a few surviving Big Gnorcs turned good and took up jobs as attendants, operating the games and rides in Dragon Shores.

Dragon Shores reappeared again in Attack of the Rhynocs, where it is used as a homeworld realm, and lacks any activities as a home world.

To get into Dragon Shores, you must have 8,000 gems, and 55 Power Orbs in Spyro 2: Ripto's Rage.

Contents

RoleEdit

Spyro 2: Ripto's Rage!Edit

Spyro went to Dragon Shores after beating Ripto to have a little fun. The portal to Dragon Shores appeared in front of the castle where he defeated Ripto. There are 4 games there, which the player gets tokens for. After obtaining 10 tokens, the theatre opens and you can watch the cinematics from the game.

  • One game consists of a gnorc tossing softballs on the ground, which Spyro can pick up in his mouth. The game consists of Spyro using these unlimited softballs to hit the target, which will make a character (a yeti, an Earthshaper, or the Chef from Sunny Beach) sitting in the chamber fall into the water below.
  • Another isn't quite a game but is a short ride Spyro can take through a 'tunnel of love.' Spyro will hop onto a boat alone, then after 3-5 other boats past (all with 2-3 characters on them - look for strange combinations, sometimes enemies and allies), he will emerge from the other side with a character sitting next to him that appeared in the game (Usually a Monk from Colossus). A strange fact is than Agent Zero will be normally alone, and there will be two female fauns together.
  • The third game consists of three rounds of Spyro using a temporary super-flame power up to shoot targets. One round is simply flat-looking duck targets moving in circles, but the last two rounds contain enemies from the game. One looks like Whack-a-Mole because it consists of the little lizards from the game. The other has the Water Workers.
  • The last game consists of three rounds and is most popular among fans. It is a roller coaster that Spyro can ride along. The first round consists of Spyro going through a rather linear path while avoiding obstacles to the end and popping balloons. The second round is the same but consists of Spyro taking the first path, plus 3 side paths, popping the balloons and shooting larger, faraway ones with a small cannon now attached to the coaster.

When in Dragon Shores, if the game is 100% completed (10,000 Gems and 64 Orbs), you can find the permanent superflame powerup, which will stay with you on that slot permanently.

Dragon Shores is also home to a theater, in which the player can view cutscenes from the game. Once Spyro has visited this area, the cutscenes also become available to view in the Guidebook.

Shadow LegacyEdit

Dragon Shores is the starting point in Spyro: Shadow Legacy. It is once again different from the previous versions, and now has a more 'town' feeling to it. The area has a small shore at the front, and a large fountain not seen in previous versions. Huts and other houses can also be found in the level, and it no longer represents a theme park in any way.

StoryEdit

As a vacation comes to a close, Spyro's friends prepare to return home on Skipper's ship. After Bianca took one last look at the sea, she heads off to the ship, where she joins up with Hunter and Blink. After a final joke about school, and magic, as well as Bianca's time with the Sorceress, the trio say their goodbyes to Spyro as they returned to their homes.

Artigan tried to cheer up Spyro, who is sad to see his friends leave for a whole year. Spyro then proceeded to sleep on the beach, when suddenly, dark clouds gathered over the realms. A dark lightning bolt nearly hit Spyro, waking him up. Soon, a wave of dark magic pushed everyone into the Shadow Realm. Spyro found himself confronted by some mysterious fiends, and soon Elder Tomas spoke with him using telepathy and guided Spyro to the portal outside the Dragon Village to the Dragon Dojo.

LegendEdit

In one of the books read in the game, it is said the legend that the Dragon Realms was discovered by the Great Sea Dragon, who swam from the ancient homeland with her babies on her back. Tired from the swim, she passed away on Dragon Shores, right where the fountain currently stands. The Great Sea Dragon wore the fountain talisman around her neck, the magic from this talisman powers the local fountain's jets.

ResidentsEdit

  • Fonsworthy
  • Mr. and Mrs. Funderlic
  • Brigid
  • Artigan
  • Skipper
  • Laird

TriviaEdit

  • Dragon Shores was mentioned in Spyro: Year of the Dragon by Bentley. He asked (offscreen for a moment) Spyro what he plans to do now, and asked him if he would take a vacation at Dragon Shores. Spyro called Bentley a comedian, then the camera revealed the yeti, who cracks up laughing (Spyro also laughs).
  • Dragon Shores is the only level in the original trilogy where the name of the homeworld actually appears on its exit portal. In Spyro the Dragon, all exit portals are marked with "Return Home", while in the other two games, the exit portals are merely blank apertures.
  • When going to the shooting gallery for the first time, when choosing whether to play or not, "No" is misspelled as "Gno", but this might be a reference to the Gnorcs having silent Gs in their names.
  • Dragon Shores is the ONLY bonus world that doesn't require the player to reach 100% to reach, aqs the player only needs 80% of the Gems and around 86% of the orbs to unlock it. HOWEVER, the player DOES need 100% to unlock a permanent version of the Superflame.

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